I first got into Persona way back in middle school. I remember staying up into the wee hours of the night, playing Persona 3 on my PS2. In those wee hours was the first time I came across Alice. She stuck out like a sore thumb in a game full of multiheaded hydras and beasts with horns and fangs because she was just a little girl. I remember being beyond confused the first time I used Die For Me! and card soldiers dropped down from the sky.
I knew nothing about her or her legacy within the Shin Megami Tensei franchises; she was the reason I ever visited the Megaten wiki in the first place. She’s been available in every Persona game, not just the mainline ones, but every spinoff that isn’t a fighting game! If Atlus loves her that much, why don’t we start the Alice Persona 5 guide and find out why!
Bottom Line Up Front
Alice is based on Alice from Lewis Carroll’s 1865 book Alice in Wonderland. Although, Atlus seems to have put their own spin on her. Supposedly, she’s the spirit of a young girl who died and was brought back using necromancy. Nebiros and Belial were the ones who performed the ritual in the original Megami Tensei game and tended to be involved with her in some way. Sometimes you have to beat Nebiros and Belial in a side quest. Other times, they’re necessary materials for her fusion.
As a usable demon and or persona, she’s usually given the Fiend race and Death Arcana. She usually specializes in dark skills, like Mudo and Mamudoon, but regularly gets other skills, like Megidola and Mind Charge. Her classic, unique skill is Die For Me!, which is usually dark affinity with a chance of an instant kill.
Alice’s role in the games
Despite being based on Alice from Alice in Wonderland, most of Alice’s easter eggs are self-referential, coming from the first time Alice appeared.
Her past in Shin Megami Tensei
In the original Shin Megami Tensei, Alice was the protagonist’s neighbor. Sadly, when the apocalypse happened, and Roppongi fell under control over Nebiros and Belial, the Black Baron and the Red Count, respectively, she was murdered along with the other citizens.
After playing a brief game with her, she asks if the player will die for her. Regardless if the player says yes or no, a battle with her “uncles” Nebiros and Belial will begin. Upon completing the fight, the power keeping Alice’s spirit from moving on will fade, and she disappears.
Her signature skill is a reference to the phrase she asked the player way back in the first game, and her “uncles” are sometimes required for her fusion. The one time Alice was a reference to Alice in Wonderland was in Shin Megami Tensei: Strange Journey in the EX Mission: Catch the White Rabbit, which has the player track down a Hair of Inaba for her (so she can brutally murder it).
That quest is a reference to the beginning of the book, where Alice literally chases a white rabbit down a hole into wonderland. The classic animation for her signature skill, Die for Me! has another reference.
When using it, card soldiers from the book will rain down on the enemy, although Atlus changed this in more recent releases. Instead of card soldiers, suicide bombing teddy bears will rush the enemy from all sides.
Her past in Persona
Her biggest role in a Persona game is in Persona 2: Eternal Punishment, where getting her is a bit nonsensical. You’ll need to find her in the Bomb Shelter while wearing the Carma Ring, which prompts a unique dialogue where she gives you the Champion Card. The Carma ring can only be obtained by importing a save from Persona 2: Innocent Sin or returning a MAX rank Junnosuke Kuroda. In the US release of the game, you can only use the Junnosuke method.
In Persona 3, one of Elizabeth’s requests is for an Alice with the Megido skill. This can be done by fusing Decarabia and Oberon into Nata-Taishi, which can then be cross fused with Pixie, Lilim, and Narcissus.
In Persona 5, she’s the ultimate persona of the Death Confidant, that being Tae Takemi. She’s not too notable here, but it’s the first time she was Death’s ultimate persona. In previous games, that role was taken by Thanatos and Beelzebub.
Since she’s not much of a character, just one of many tools the protagonist can use, she doesn’t get too much focus on her personality, but some things remain consistent. The primary aspect is her immense brutality. Despite appearing like a kind, if a little spooky, child, she’s become a demon and doesn’t hesitate to inflict egregious amounts of pain.
Alice the enemy
Alice has been unsurprisingly adversarial a few times in the Persona series, but only in the classics Persona 1, Persona 2: Innocent Sin, and Persona 2: Eternal Punishment.
In Persona 1, she was a secret boss that could be found in Deva Yuga, Avidya World, Devil’s Peak, and the last level of the Mikage Ruins. She’s an incredibly difficult fight. She’s level 99 and has 999 HP and 999 MP.
She even resists literally everything, taking 1/4 the damage from everything that’s not Hieroglyphein. Still, the challenge is worth it since she drops the Pagan King Totem, which is needed to unlock Beelzebub for Reiji Kido.
Her skills are as follows:
- Decover: Prevents HP recovery for three turns to one foe.
- Desanga: Prevents one foe from changing personas for three turns.
- Dekunda: removes all debuffs to all allies.
- Dekaja: Remove all stat bonuses on all foes.
Her lack of offensive magic seems nice until you see her strength stat of 50. She doesn’t need a single magic skill to put on the hurt, especially with a luck stat of 63, where criticals are common.
I recommend you spam Hieroglyphein like your life depends on it cause it literally does.
Persona 2: Innocent Sin & Eternal Punishment
Alice isn’t as imposing as she was in Persona 1, but she isn’t to be sneezed at. She’s of the Lovers Arcana and level 80 and is the same in the PS1 and PSP versions. Alice still resists everything.
She takes 2/4 damage from everything but completely nullifies Light, Dark, Nerve, and Mind. She drops the Linden Amulet as a normal drop, an accessory that buffs Defense and Magic Defense by 80.
Her skill list is small and goes as follows:
- Megidolaon: Deals heavy Almighty Damage to all enemies
- Omega Cluster: Dark-based instant kills all enemies once per turn, starting with the enemy with the lowest level.
- Another Dimension: Non-elemental Instant kill with a 30% chance to kill all enemies.
Alice’s gimmicks are her instant kills. You’ll want to have an entire party resistant to dark at the least, and Another Dimension is beyond tricky. Pack plenty of revival items to try countering it, but there’s still a chance you get unlucky, and it wipes your party in one hit.
I’m not sure if it’ll work, but Makarakarn might be worth using. However, those spells sometimes don’t work against non-elemental attacks depending on the game.
The obtainable persona
Persona 2: Eternal Punishment
Starting in Persona 2: Eternal Punishment, Alice is obtainable for the first time. She requires the champion card, which I already explained how it could be obtained above, and 320 Lovers Tarot cards.
Alice starts at level 80, and the Mystic Change item she gives is the Annihilation Card. She resists everything taking 2/4 damage from every attack and element, but resists Holy, Dark, Nerve, and Mind. Her skills are as follows:
- Rank 1 – Scratch: Inflicts small strike damage to an enemy.
- Rank 2 – Mediarahan: fully restores all allies’ HP.
- Rank 3 – Hypnotic Wave: Nerve-type skill with a 44% chance to put all enemies to sleep.
- Rank 4 – Makrakarn: reflects one magic attack that is targeted toward a character.
- Rank 6 – Omega Cluster: a dark-based skill that renders enemies unconscious, starting with the weakest.
- Rank 8 – Megidolaonn: inflicts huge almighty damage to all enemies.
- Mutation – Another Dimension: non-elemental skill with a 40% chance to render all enemies unconscious.
Alice is a pretty good persona thanks to the huge range her skills cover. She has physical damage, healing, and even almighty to cover things that resist elements. Her insistence on status effects isn’t terrible, either.
Sleep is a beautiful thing to have, and Alice has some of the best sleep skills in the game. Her mutation skill is freakishly good. It replaces Omega Cluster entirely and manages to work on things that resist Mind and NErve since it’s non-elemental.
Persona 3: The Journey
Alice is a level 56 persona of the Death arcana in this game. She likes to inherit dark skills and naturally reflects them as well and is weak to light. The skill card she gives, Mudo Boost at level 63, is surprisingly helpful. Her skills are as follows:
- Evil Touch – Cost 5 SP, 40% chance of instilling fear in one foe. It knows this skill by default.
- Spirit Drain – Cost 5 SP, drains 20 SP from one foe. It knows this skill by default.
- Die for Me! – Cost 40 SP, 45% chance for a dark-based instant kills on all foes. It learns this skill at level 59.
- Marakunda – Cost 12 SP, decreases all foe’s defense by one level. It learns this skill at level 60.
- Repel Dark – Passive, reflects all darkness-based attacks. It learns this skill at level 61.
- Mudo Boost – Passive, increases the success rate of darkness-based attacks by 50%. It learns this skill at level 62.
Alice is unbelievably useful, far past where she should be. That’s due to Die For Me! and Mudo Boost. By level 62, Die For Me! will have a 95% chance of working.
Those odds are so unbelievably high they can reduce any fight that doesn’t resist dark into a cakewalk. Just use Die For Me! three or four times at most, and the battles are over.
Persona 3: The Answer
Once more, Alice is a level 56 Persona of the Death Arcana that likes to inherit dark skills, reflects Dark skills, and is weak to light. Its skill list is slightly changed.
- Mudo Boost – Passive increases the success rate of darkness-based attacks by 50%. Now learned at level 59.
- Die for me! – costs 40 SP, 45% chance of a darkness-based instant kill on all foes. Now learned at level 60.
Persona 4 & Persona 4: Golden
In Persona 4 and Persona 4: Golden Alice is the same. She’s a level 72 persona of the Death Arcana. She likes to inherit dark skills and reflects dark skills and is weak to light. Her skill list is as follows:
- Mamudoon – Cost 34 SP, 40% chance of a darkness-based instant kill on all foes. It knows this skill by default.
- Mudo Boost – Passive, darkness-based attacks are 1.5x more effective. It knows this skill by default.
- Dekunda – Cost 10 SP, nullifies stat penalties on the party. It knows this skill by default.
- Endure Light – Passive, automatically survives instant death one time from a light-based instant kill with 1 HP. It learns this skill at level 75.
- Megidola – Cost 32 SP, deals heavy almighty damage to all foes. It learns this skill at level 76.
- Mind Charge – Cost 15 SP, the caster’s next magical attack will be boosted by 250%.It learns this skill at level 77.
- Die for Me! – Cost 44 SP, 60% chance for a darkness-based instant kills to all foes.
The reduction in Die For Me!’s effective rate is a major blow. I’m not sure how Mudo Boost boosts the hit rate, but unless it gets the percentage in the 90s, I don’t think Alice is that useful to use. She might be nice to have as fusion fodder since you can start passing along Mind Charge from her.
Persona Q: Shadow of the Labyrinth
In this game, Alice is a level 58 Persona of the Death Arcana. The skill card you can extract from her is Mind Charge. Because of Persona Q’s unique mechanics, she doesn’t have any innate weaknesses or resistances but does boost HP by 84 points and SP by 60. Her skill list is as follows:
- Evil Smile – Cost 12 SP, medium chance to curse all enemies. It knows this skill by default.
- Megidola – Cost 68 SP, a heavy almighty attack with a medium chance to know down all enemies. It knows this skill by default.
- Die for me! – Cost 85 SP, a darkness-based attack with a high chance to instantly kill all enemies. It learns this skill at level 59.
- Mind Charge – Cost 40 SP, nearly triples the user’s next magic attack. The buff will remain for three turns but disappears once a magic attack is used. It learns this skill at level 60.
- Salome’s Kiss – Cost 64 SP, a high chance to inflict magic, strength, and agility bind to one enemy. It learns this skill at level 61.
- Null M-Bind – Passive, prevents magic bind on the user. It learns this skill at level 62.
- Eternal Melody – Navi-skill, costs three gauges, extends stat buffs by three additional turns. It learns this skill at level 63.
- Null Curse – passive, prevents curse. It learns this skill at level 64.
Oddly enough, what’s best about Alice in this game isn’t her instant kills. It’s her debuffs. Salome’s Kiss is disgustingly good against FOEs, and her resistance to magic bind is crazy good to have on a magic persona.
Mind Charge and Megidola give her a more consistent way to kill all enemies than Die for Me! ever has. Being able to get Mind Charge from her skill card is the icing on the cake.
Alice is a unique fusion between Nebiros and Belial, a reference to Shin Megami Tensei. She’s the ultimate persona of the Death Arcana, starting at level 79. She likes to inherit curse skills, reflects curse skills, resists psy and nuclear attacks, and is weak to bless. The item you get from the Electric Chair is Mamudoon. Her skills are as follows:
- Mamudooon – Cost 34 SP, curse-type instant kill with a medium chance of killing all foes. It knows this skill by default.
- Mudo Boost – Passive, enhances chances of curse-based instant death. It knows this skill by default.
- Dekunda – Cost 10 SP, undoes all debuffs against the party. It knows this skill by default.
- Die For Me! – Cost 44 SP, high chances of a curse-based instant kill to all foes. It learns this skill at level 81.
- Megidolaon – Cost 38 SP, severe almighty damage to all foes. It learns this skill at level 82.
- Concentrate – Cost 15 SP, boosts next magic attack by 2.5x. It learns this skill at level 83.
- Survival Trick – Passive, survive one instant death attack with 1 HP. It learns this skill at level 84.
Alice is back to being one of the best sources of instant kills. Mudo boost and Die For Me! coming in clutch for most fights. Sadly, Alice’s value is outdone by the DLC persona Thanatos. His Door of Hades skill is more valuable since it just does flat almighty damage with a chance to kill instant. Skill card concentrates onto Thanatos, and it’s basically guaranteed to instant kill anything thanks to its raw damage.
Persona 5: Royal
Its skill list is the same as Persona 5 Royal, and it’s even fused the same way. What’s different is that it gets a persona trait and new items for the electric chair. Its persona trait is that it reduces the cost of instant death skills to 0.
An outstanding persona trait that means you really can spam Die For Me! like Atlus intended. Under normal conditions, she gives the Spiral Hell Ring. An accessory that grants the skill Mamudoon. During a fusion alarm, she will give the Cursed Ribbon, which grants the skill Demonic Decree, which halves the HP of one target.
Her fusion alarm skill is the real prize here. It’s a fantastic skill that sadly doesn’t really work on most bosses, but it is highly effective for difficult fights.
Persona Q2: New Cinema Labyrinth
It’s a level 52 Persona of the Death Arcana, being fused with Nebiros and Belial. The skill card you can extract for Curse Amp. Its skill list is as follows:
- Eigaon – Cost 32 SP, a heavy curse attack to one enemy. It knows this skill by default.
- Die For Me! – Cost 50 SP, high chance of a curse-based instant kill to one enemy. It knows this skill by default.
- Salome’s Kiss – Cost 42 SP, high chance of inflicting magic, strength, and agility bind to one enemy. It knows this skill by default.
- Curse Boost – Passive, slightly raises curse attack strength. It learns this skill at level 53.
- Maeiga – Cost 36 SP, medium cruse attack to all enemies. It learns this skill at level 54.
- Dekunda – Cost 18 SP, removes all debuffs to the party. It learns this at level 56.
- Curse Amp – Moderalty raises curse attack strength.
This persona is a mixed bag. It learns both Curse Boost and Curse Amp, which are fantastic to have, but it doesn’t learn a 3rd tier curse skill to make the most use of it. Die For Me, while not bad, is insanely expensive for skill, so I’m not sure useful it’d be in practicality.
Persona 5 Strikers
In this game, it’s a level 75 persona of the Death Arcana. It likes to inherit curse skills, absorbs curse skills and resists psy and nuclear attacks, and is weak to bless. Its skill list is as follows:
- Mamudoon – Cost 14 SP, a medium chance for a curse-based instant kill a wide area of foes. It knows this skill by default.
- Megidolaon – Cost 36 SP, deals severe almighty damage to a wide area of foes. It knows this skill by default.
- Concentrate – Cost 26 SP, the next magic attack deals double damage. It knows this skill by default.
- Survival Trick – Passive, survive one instant death attack with one HP remaining. It learns this skill at level 78.
- Mudo Boost – passive, enhances the chance of curse-based instant death. It learns this at level 81.
- Die For Me! – Cost 20 SP, high chance of a curse-based instant kill to a wide area of foes. It learns this at level 83.
- Spell Master – Passive, half the SP cost for magic skills. It learns this skill at level 90.
This is one of the more useful late-game personas you can find. Its chances for instant kills are fantastic, and if those don’t work, just throw down a few concentrated Megidolaons. Spell Master ties it all together in a perfect little bow, making it so you can spam your more expensive moves.
Frequently Asked Questions
Question: How do I get Alice?
Answer: How you get Alice differs from each game.
• In Persona 2: Eternal Punishment, you can obtain her material card by using a Carma Ring, which you can obtain by importing saved data from Innocent Sin or returning a MAX rank Junnosuke Kuroda.
• In Persona 3, she’s a cross-fusion between Pixie, Lilim Narcissus, and Nata Taishi.
• In Persona 4, she’s just a high-level Death persona.
• In Persona Q and Persona Q2, she’s fused using Belial and Nebiros.
• In Persona 5, Alice is the ultimate Persona of the Death Arcana, requiring you to finish Tae Takemi’s confidant.
Question: What is Alice based on?
Answer: Alice is partially based on Alice from Alice in Wonderland; however, Atlus mostly references her first appearance in Shin Megami Tensei.
Question: Should I fuse Alice?
Answer: It depends on the game, but mostly what you need. I suppose if you’re in need of a solid darkness-based Persona. Die For Me! is consistently one of the strongest dark-type attacks in the series.
I always go out of my way to make Alice in these games. She’s just such a wonderful change of pace from the usual demons and monsters. It helps that Alice tends always to have some use through her unique Die For Me! skill.
The fact that she has one of the longest histories of any demon in the entire Shin Megami Tensei franchise is just the icing on the cake.
Regardless of which game you’re playing, I hope this guide helped you learn everything you need to know about Alice. Thank you for reading!